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Wait

Signals

Yield until the next Fire (or next RBXScriptSignal fire).

auto payload = name.Wait();

None.

The next payload (possibly multiple values).

name:Wait()

Blocks the current thread. Prefer Connect for ongoing work. Combine with await only if Wait is Promise-like — engine signals yield directly.

OnCoinsUpdated.Wait();

Emits:

OnCoinsUpdated:Wait()

Fire · Connect · async