Fire
Send a payload to every current listener of a signal.
Syntax
Section titled “Syntax”name.Fire(...);Parameters
Section titled “Parameters”| Name | Type | Description |
|---|---|---|
... | T... | Must match signal<T...>. |
Return value
Section titled “Return value”void.
Luau emit
Section titled “Luau emit”name:Fire(...)
Description
Section titled “Description”This is send. Listening is Connect / Once / ~>.
Example
Section titled “Example”signal<Player, int> OnCoinsUpdated;OnCoinsUpdated.Fire(player, 500);Emits:
local OnCoinsUpdated = __signal()OnCoinsUpdated:Fire(player, 500)See also
Section titled “See also”signal-type · Connect · Once · Wait