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Fire

Signals

Send a payload to every current listener of a signal.

name.Fire(...);
NameTypeDescription
...T...Must match signal<T...>.

void.

name:Fire(...)

This is send. Listening is Connect / Once / ~>.

signal<Player, int> OnCoinsUpdated;
OnCoinsUpdated.Fire(player, 500);

Emits:

local OnCoinsUpdated = __signal()
OnCoinsUpdated:Fire(player, 500)

signal-type · Connect · Once · Wait