More libraries
There are no alias headers. Use the native name map below. Each Cluaupp library page catalogs every public function with Returns, a short When recommendation, and a copy-paste example.
| If you used | Use now |
|---|---|
| formatnumber | Mint |
| MathUtils | Axiom |
| table util | Roster |
| Twinkle / EzVisualz | Bloom |
| Module3D | Stage |
| vfx-util | Ember |
| StickyBillboard | Pin |
| Fusion / Vide | Gleam |
| Iris | Lens |
| Cmdr | Helm |
| TopbarPlus | Crest |
| Chrono | Echo |
| RobloxStateMachine | Shift |
| spring | Coil |
| Display | Trace |
| TutorialKit | Guide |
| QuickNet | Flare |
| GoodSignal | Spark |
| janitor | Sweep |
| ProfileStore / DataService | Keep |
| ad-hoc remote rate limits | Ward |
When to pick each name
Section titled “When to pick each name”- Mint — HUD numbers (
12.5K, grouped coins). Display only; never parse formatted strings back into economy. - Axiom — Lerps, easing, and math helpers from a
.axiomschema; ship only the groups you list. - Roster — Table utilities plus tagged
Pack/Unpackbuffers (same spirit as Keep tags, plus arrays and Roblox types). - Bloom — One Heartbeat-driven UI shine preset for many labels; not full reactive UI.
- Stage —
ViewportFrameshop preview with aWorldModel; replaces Module3D-style showcases. - Ember — Character-attached VFX with Sweep lifetime; replaces ad-hoc vfx-util spawning.
- Pin — World-space billboards with distance fade; pair with Occlude for line-of-sight.
- Gleam — Client HUD with
Source/Effectand Sweep-owned UI trees; Vide-style props, not Fusion graphs. - Lens — Studio debug windows (
Window(title, fn)); uses Trace for in-window dumps. - Helm — Server-permission admin commands with buffer-packed args; replaces Cmdr-style consoles.
- Crest — Topbar icons that respect Roblox screen inset; replaces TopbarPlus-only wiring.
- Echo — 20 Hz unreliable CFrame snapshots for other players; not full character replication or physics authority.
- Shift — Compiled FSM/HSM with u8 state ids and buffer
WriteId/ReadId; AI/combat modes, not ECS. - Coil — Springs on Heartbeat (
--!native); use from GleamSpringor any motion that needs Hz-based smoothing. - Trace — Studio-safe pretty-print with depth and cycle guards; never a wire format.
- Guide — Multi-step tutorials with per-step Sweep; call
Guide.Start(steps), notStart(player). - Flare — First choice for game remotes and queries with tight buffer packing; prefer over hand-rolled remotes.
- Spark — In-process signals with O(1) disconnect and pooled runners; not cross-network.
- Sweep — Janitor-style cleanup for connections, instances, and tasks; default for
~>Connect ownership. - Keep — ProfileStore-class session lock, tagged replication, escrow trades that cannot duplicate on crash; all persisted player data.
- Ward — Server anti-cheat: rate-limit remotes, cap packet size, strike speed/teleport. Does not write Keep.
Helpers (also CluauppLibs, not npm packages): ArrayIndexer (dense entity ids for ECS-style games), Occlude (raycast helper for Pin).
Everything ships inside the cluaupp npm package (runtime/ → libs/ on init).